Chris Donahue
Chris Donahue
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Anticipatory Music Transformer
We introduce anticipation: a method for constructing a controllable generative model of a temporal point process (the event process) …
John Thickstun
,
David Hall
,
Chris Donahue
,
Percy Liang
arXiv
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It's Raw! Audio Generation with State-Space Models
Developing architectures suitable for modeling raw audio is a challenging problem due to the high sampling rates of audio waveforms. …
Karan Goel
,
Albert Gu
,
Chris Donahue
,
Christopher Ré
arXiv
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Adversarial Audio Synthesis
Audio signals are sampled at high temporal resolutions, and learning to synthesize audio requires capturing structure across a range of …
Chris Donahue
,
Julian McAuley
,
Miller Puckette
arXiv
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Piano Genie
We present Piano Genie, an intelligent controller which allows non-musicians to improvise on the piano. With Piano Genie, a user …
Chris Donahue
,
Ian Simon
,
Sander Dieleman
arXiv
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Semantically Decomposing the Latent Spaces of Generative Adversarial Networks
We propose a new algorithm for training generative adversarial networks that jointly learns latent codes for both identities (e.g. …
Chris Donahue
,
Zachary C. Lipton
,
Akshay Balsubramani
,
Julian McAuley
arXiv
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Dance Dance Convolution
Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with …
Chris Donahue
,
Zachary C. Lipton
,
Julian McAuley
arXiv
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